- #SUPER MARIO 3D WORLD REVIEW HOW TO#
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Some stages are simply more fun in multiplayer too. The addition of a crown for the top scorer makes a very clear sign for bragging rights-and puts a target on your back, since it can be lost in the midst of a stage.
#SUPER MARIO 3D WORLD REVIEW HOW TO#
Nintendo long ago figured out how to keep a game like this engaging for audiences of all skill levels, and the multiplayer steps forged by other Mario games are still at play: losing a character traps them in a bubble, and you can enjoy harassing your friends by jumping on their heads or carrying them over yours. Meanwhile, Super Mario 3D World really comes alive in multiplayer.
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Though the main quest to defeat Bowser and free the Sprixies doesn't get extremely challenging until the very end, tracking down Green Stars will often require much more precise skill and patience-and more than a handful of lives, in some cases. Those Green Stars are scattered around ordinary stages too, giving Mario veterans more to do. A handful of stages also have you rush to figure out and then complete specialized challenges in 10 seconds or less, invoking the frantic rush of a WarioWare game to gain more Green Stars. Since he can't jump like his heroic friends, these puzzle stages are more about moving the camera to see where he can walk or fall, and avoiding traps along the way.
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#SUPER MARIO 3D WORLD REVIEW FULL#
In it, you control both an explorer Toad with a heavy backpack, and the camera around him in a full cube-like 3D space. One of my favorites, the Captain Toad stages, could almost be made into a small eShop release by itself. The pacing is also broken up by a few distinct stage types. They can also be used to collect coins quickly, or produce multiple fires or boomerangs from those respective suits. It's very difficult to keep all your Marios in a row, so to speak, so getting them all to a goal line with some prize for having three or four is a clever way of keeping stages challenging by demanding perfection. The Double Cherry, which replicates your character, makes the action more frenetic and challenging. Its climbing ability is well suited to the vertical space that litters most stages, while its diving pounce attack gives more options for dealing with enemies lurking on lower elevations. The cat suit feels specifically engineered to deal with this kind of space. It's awfully adorable, but Nintendo has a knack for mixing in elements that are more substance than mere style. Oh dear, Bowser has turned to kidnapping tiny ladiesĮach new Mario game introduces new powers, and 3D World puts the new cat suit front and center. Everyone is likely to find their own style. I was immediately drawn to Toad, and before long the other characters felt a bit sluggish.
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The new environment makes the sense of familiarity feel fresh, as navigating with powers like Peach's float force new thinking and reflexes to respond to these stages. Toad's fast vegetable-pulling has been replaced by increased run speed, but everyone else is just how you remember them-translated into the 3D space, naturally. Like the classic Super Mario Bros 2, 3D World lets you select from a variety of characters with their own abilities. Wii U may not be as powerful as the new consoles coming out, but seeing Nintendo's iconic characters and environments animated so lovingly and in high-definition is really something special. I also can't overstate how good this game looks. Happily, I found this unique approach to platforming lets Nintendo borrow the best pieces from both classic 2D and 3D Mario games, and the developer smartly pulled back from making any platforming challenges that rely too much on real depth-of-field. I feared that the transition to a system that doesn't output 3D might compromise some aspect of the 3D Land aesthetic, since it was such a showpiece for the 3DS' unique capabilities. From the moment it kicks off, each and every stage is bursting with smartly crafted platforming, surprises, homages, and hidden secrets around every corner.
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Super Mario 3D World continues to prove this notion right. Nintendo's Tokyo team, having made the Galaxy games and Super Mario 3D Land, has rightfully gained a reputation for being the "A-team" of Mario development. This year's new Zelda is one of the best in years, and Super Mario 3D World is equally impressive. Nintendo has always marched to its own beat, but going head-to-head against not one but two console launches seems to have lit a fire under the company.